Still Wakes The Deep - Tips and Guide

Still Wakes the Deep Tips and Tricks Guide

Still Wakes the Deep is not about defeating whatever has taken hold of the Beira D. Caz has no guns, no combat abilities and no inventory full of survival horror weapons. Staying alive means reading the environment, moving decisively when danger appears and knowing when making less noise is smarter than running.

The game is fairly guided, but its darker rooms, creature encounters, climbing sections and underwater sequences can still catch you out. These spoiler light tips focus on getting through the rig smoothly without taking away the tension that makes the game work.


Follow the Rig, Not Just the Objective Marker

Still Wakes the Deep usually gives you a destination rather than drawing a perfect route to it.

Look for open bulkhead doors, ladders, painted walkways, gaps between machinery and recently damaged sections. If a corridor is completely blocked, the intended route is often above, below or through an adjacent maintenance area.

Check Vertical Routes

The Beira D is packed with ladders, catwalks and maintenance structures. When the direct path disappears, look upward before assuming you went the wrong way.


Use Show Objective When You Lose Your Bearings

The minimal interface helps the atmosphere, but it also means you may occasionally forget what Caz was doing after a stressful sequence.

Use the Show Objective command before retracing a large section of the rig. It can quickly remind you which task or crew member you are trying to reach.


Listen before Entering a Dangerous Room

Sound is one of the best sources of information in Still Wakes the Deep.

Creature noises, stressed metal, alarms, water and crew dialogue can all tell you something about what is ahead.

Headphones Help

Directional audio makes it easier to judge where a threat is moving and whether it is safe to leave cover.


Do Not Try to Fight

Caz cannot defeat the creatures through conventional combat.

When something is hunting you, your options revolve around avoiding it, hiding, distracting it or escaping.

Running Is Not Always the First Answer

If a creature has not noticed you, sprinting can turn a controlled stealth section into a chase. Stay low and observe its route first.


Use Lean to Check Corners

L1 and R1 let you lean without stepping completely into view.

Use them near doorways, machinery and other cover when you suspect something is nearby.

Watch Where It Goes

Once a creature moves away, plan your next piece of cover before leaving your current position.


Use Objects as Distractions

Some stealth sections let you pick up loose objects and throw them to create noise.

Aim the distraction away from your intended route. If the creature investigates the sound, move in the opposite direction while it is occupied.

Throw Far Enough Away

Dropping an object only a few steps from your hiding place does not create much of an opening. Choose a distant corner or object that will pull attention away from the path you need.


Keep Moving during Chase Sequences

When Still Wakes the Deep changes from stealth to a full escape, hesitation is often more dangerous than choosing an imperfect route.

Follow the obvious openings, climb prompts and jumps rather than stopping to examine the scenery.

Look Forward More Than Back

R3 lets you glance behind you, but use it sparingly. The next doorway or gap matters more than getting a long look at what is chasing you.


Read the Environment before a Jump

The platforming is cinematic rather than highly technical, but Caz still needs to approach some jumps from the correct angle.

Face the intended landing, move straight toward it and press Cross when needed.

Do Not Make Last Second Camera Swings

Large changes in direction can make a simple traversal sequence feel much less reliable.


Be Careful with Drop Actions

Circle is used for Leave or Drop in some contextual situations.

Before letting go of a ledge or climbing position, look down and confirm that the next surface is actually where you want to go.


Use the Torch for Navigation

The torch is more than an atmosphere button. It helps reveal ladders, handles, small openings and obstacles in very dark areas.

Turn It On When You Are Lost

If the horror lighting is making the route difficult to read, use the torch and inspect the environment deliberately.


Do Not Ignore the Quick Reaction Prompts

Caz occasionally slips or loses his grip during dangerous traversal.

Be ready for contextual Grip or Jump reactions, particularly when a sequence clearly becomes unstable.

Use Simplified Quick Time Events If You Prefer

The accessibility settings can reduce the pressure of these sequences. They exist so you can keep the tension without repeatedly failing the same timed input.


Swimming Is Mostly about Orientation

Underwater sequences can feel disorienting because you are controlling horizontal direction, camera direction and depth at the same time.

Use Cross to swim upward and Circle to move downward. Point the camera toward the intended opening before making larger depth changes.

Find the Exit before Using Full Speed

Identify the doorway, gap or light source you are moving toward, then use Propel to cover distance quickly.


Use Propel Instead of Fighting the Current

L1 provides the Propel action during diving movement.

If a section clearly expects forward momentum, use Propel rather than slowly pushing through the water while repeatedly correcting your direction.


Look for Light and Air Underwater

The correct underwater route is often communicated through illumination, openings and environmental framing.

Rather than searching every dark corner, scan for the strongest indication of an accessible passage.


Do Not Treat Every Noise as a Creature

The Beira D is falling apart, and the game uses the rig itself to make you nervous.

Metal groans, machinery fails and waves crash against the structure constantly. Listen carefully, but do not freeze every time the environment makes a sound.

Learn the Difference between Atmosphere and Pursuit

Creature encounters usually come with clearer movement, vocalization and changes in pacing. Over time you will become better at recognizing when the game actually wants you to hide or run.


Explore Enough to Understand the Space

Still Wakes the Deep is a narrative focused game, so you do not need to search every room for ammunition or crafting ingredients.

There is still value in looking around. Crew conversations, environmental details and personal spaces make the Beira D feel like a real workplace rather than a generic horror location.

Do Not Explore during an Obvious Emergency

If alarms are sounding, structures are collapsing or a chase has started, that is not the moment to inspect every side room.


Use Accessibility Settings before You Need Them

The game offers advanced controller remapping, adjustable sensitivity, stick inversion, simplified quick time events, subtitle options, high contrast visuals and an easier difficulty preset.

Check these settings early if motion, darkness, text size or reaction timing affects your enjoyment.

High Contrast Can Help with Navigation

Interactive elements can blend into industrial scenery. High contrast visual options can make important objects easier to identify without changing the story.


Do Not Worry about Saving Supplies

Still Wakes the Deep does not use the traditional survival horror loop of hoarding ammunition, health kits and crafting materials.

That means you can focus on the immediate situation instead of worrying that one decision will leave you under equipped several hours later.


Let the Dialogue Guide You

Crew members frequently explain what has happened, what needs fixing or where Caz should go next.

Listen through conversations instead of immediately walking away. The dialogue is part of both the storytelling and the practical navigation.


Use the Camera Calmly

Fast camera movement can make the rig harder to read, especially during climbing and underwater sections.

Small deliberate camera adjustments make ledges, doors and contextual interaction points easier to identify.


Common Beginner Mistakes

Trying to Fight the Creatures

You cannot solve encounters through conventional combat. Hide, distract or escape instead.

Sprinting through Stealth Sections

Observe the threat first and move when the route is safe.

Ignoring Lean

Peek around cover before exposing Caz completely.

Forgetting the Torch

Use it when darkness is preventing you from identifying the route.

Looking Back Too Long

During a chase, the next obstacle matters more than watching the creature behind you.

Getting Disoriented Underwater

Find the exit visually, then control your depth and use Propel.

Ignoring Accessibility Options

Simplified quick reactions and visual settings can remove frustration without taking away the atmosphere.


A Reliable Stealth Routine

  1. Slow down before entering the dangerous area.
  2. Listen for the creature's location.
  3. Use lean to observe from cover.
  4. Identify your next hiding position.
  5. Pick up a throwable object if one is available.
  6. Throw it away from your intended route.
  7. Wait for the threat to investigate.
  8. Move quietly toward the next safe point.
  9. Run only when stealth has clearly broken down.

A Reliable Chase Routine

  1. Face forward and commit to the escape.
  2. Follow obvious doors, ledges and climbing prompts.
  3. Use Run instead of repeatedly stopping to check behind you.
  4. Line up jumps before pressing Cross.
  5. React immediately to Grip and Jump prompts.
  6. Use Look Back only for a quick check.
  7. Keep moving until the sequence clearly ends.

A Reliable Swimming Routine

  1. Look for the next illuminated opening or clear passage.
  2. Point the camera toward it.
  3. Use Cross and Circle to match the required depth.
  4. Propel with L1 when you need forward speed.
  5. Avoid large camera turns in confined areas.
  6. Correct your depth before making another major direction change.

Frequently Asked Questions

Is Still Wakes the Deep a combat game?

No. Caz has no conventional weapons or combat abilities. Creature encounters revolve around avoidance, distractions and escape.

Should I hide or run from monsters?

Hide and observe when you have not been detected. Once a scripted chase begins or the creature clearly notices you, concentrate on escaping.

Can you distract enemies?

Yes. Some areas contain objects that can be picked up and thrown to create noise away from your intended route.

How do I know where to go?

Use the objective reminder, listen to crew dialogue and look for ladders, doors, lighting and environmental damage that naturally guide you forward.

Is there an easier difficulty?

Yes. Still Wakes the Deep provides an alternative difficulty preset as well as simplified quick time event settings.

Can I make interactive objects easier to see?

Yes. The game includes high contrast visual options that can improve the visibility of important elements.

What should I do if I keep failing quick reactions?

Enable the simplified quick time event options in the accessibility settings.

What is the best tip for underwater sections?

Find the exit visually before accelerating, then use Cross and Circle to control depth and L1 to Propel toward it.

Do I need to search for ammunition or healing items?

No. Still Wakes the Deep does not use a conventional weapon, ammunition or crafting based survival system.

Should I use headphones?

They are very useful because directional sound helps with both atmosphere and identifying where danger may be coming from.


Trust What the Rig Is Telling You

Still Wakes the Deep is at its best when you respond to what is happening rather than trying to outsmart every scene. A collapsing walkway tells you to move. A quiet creature encounter tells you to observe. A flooded corridor asks you to find the route before committing to it.

Pay attention to sound, use the environment as cover and resist the urge to sprint whenever the game becomes tense. Knowing when to move slowly is just as important as knowing when to run.

See our Still Wakes the Deep Controls Guide for the complete PS5 controller layout, swimming inputs, quick reactions, equipment controls and remapping options.


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