Life is Strange: Double Exposure is a narrative adventure rather than an action game, but its controls become surprisingly layered once Max Caulfield discovers her new supernatural abilities. Normal exploration, dialogue, timeline powers, photography, phone navigation and close-up object inspection each use their own set of commands.
The most important controls are not difficult to press; the challenge is remembering which interaction mode is active. The face buttons select dialogue responses directly, L1 and R1 control Max's timeline powers, the Touch Pad opens her journal and phone, and the shoulder buttons change function whenever she takes a photograph or inspects an object.
The controls below follow the default PlayStation layout shown in the supplied in-game screenshots. Xbox and Nintendo Switch buttons use their equivalent physical positions. PC supports keyboard-and-mouse input, although exact bindings can vary after remapping, so players should check the current configuration shown under Settings > Gameplay > Controller Configuration.
Life is Strange: Double Exposure Controls
| Action | PlayStation | Xbox | Nintendo Switch | PC |
|---|---|---|---|---|
| Move Max | Left Stick | Left Stick | Left Stick | W / A / S / D |
| Turn Camera | Right Stick | Right Stick | Right Stick | Mouse |
| Run / Jog | Hold R2 | Hold RT | Hold ZR | Assigned Run Key |
| Toggle Run / Jog | Press L3 | Press Left Stick | Press Left Stick | Assigned Run Toggle Key |
| Reset Camera Behind Max | Press R3 | Press Right Stick | Press Right Stick | Assigned Reset Camera Key |
| Choose Top Dialogue Option | Triangle | Y | X | Displayed Choice Key |
| Choose Bottom Dialogue Option | Cross | A | B | Displayed Choice Key |
| Choose Left Dialogue Option | Square | X | Y | Displayed Choice Key |
| Choose Right Dialogue Option | Circle | B | A | Displayed Choice Key |
| Toggle Dynamic Dialogue Choices | R1 | RB | R | Assigned Dynamic Choice Key |
| Back / Cancel | Circle | B | A | Esc / Assigned Back Key |
| Read / Standard Interaction | Cross | A | B | Assigned Interact Key |
| Skip Dialogue or Cinematic | R1 | RB | R | Assigned Skip Key |
| View Current Objective | D-Pad Up | D-Pad Up | D-Pad Up | Assigned Objective Key |
| Hotspot Ping | L2 | LT | ZL | Assigned Hotspot Key |
| Shift to Other Timeline | L1 | LB | L | Assigned Shift Key |
| Pulse / Observe Other Timeline | R1 | RB | R | Assigned Pulse Key |
| Entanglement | L1 + R1 | LB + RB | L + R | Assigned Combined Power Input |
| Open Player Menu | Touch Pad | View | Minus | Assigned Player Menu Key |
| Pause | Options | Menu | Plus | Esc |
| Change Player Menu Tab Left | L1 | LB | L | Assigned Previous Tab Key |
| Change Player Menu Tab Right | R1 | RB | R | Assigned Next Tab Key |
| Switch Phone App Left | L2 | LT | ZL | Assigned Previous App Key |
| Switch Phone App Right | R2 | RT | ZR | Assigned Next App Key |
| Navigate Menus | D-Pad / Right Stick | D-Pad / Right Stick | D-Pad / Right Stick | Arrow Keys / Mouse |
| Select Menu Item | Cross | A | B | Enter / Left Mouse Button |
| Scroll Phone Posts | Right Stick | Right Stick | Right Stick | Mouse Wheel |
| Rotate Photography Camera | Right Stick | Right Stick | Right Stick | Mouse |
| Zoom In During Photography | R1 | RB | R | Assigned Zoom In Key |
| Zoom Out During Photography | L1 | LB | L | Assigned Zoom Out Key |
| Re-pose Subject / Hide Photography UI | L2 | LT | ZL | Assigned Photography Option |
| Take Photo | R2 | RT | ZR | Assigned Shutter Key |
| Double Exposure | R1 | RB | R | Assigned Double Exposure Key |
| Discard Photo | Circle | B | A | Assigned Cancel Key |
| Confirm Photo | Cross | A | B | Assigned Confirm Key |
| Rotate Inspected Object | Right Stick | Right Stick | Right Stick | Mouse |
| Reset Object Rotation | Triangle | Y | X | Assigned Reset Key |
| Zoom In on Object | L1 | LB | L | Assigned Zoom In Key |
| Zoom Out from Object | R1 | RB | R | Assigned Zoom Out Key |
| Read / Interact with Inspected Object | Cross | A | B | Assigned Interact Key |
| Exit Object Inspection | Circle | B | A | Esc / Assigned Back Key |
Control note: Double Exposure allows individual controller commands to be rebound. The active inputs may therefore differ from this table after customization. Several buttons also change function according to whether Max is exploring, speaking, using a power, taking a photograph or inspecting an object.
Movement Controls Explained
Use the left stick or movement keys to guide Max through Caledon University and its surrounding locations. The right stick or mouse controls the camera independently.
Max normally walks, giving you time to notice conversations, environmental details and interaction prompts. Hold R2 to jog temporarily, or press L3 to toggle faster movement without continuously holding the trigger.
Hold to Run or Toggle Run?
The game supports both methods:
- Hold R2: Max moves faster only while the trigger remains pressed.
- Press L3: Toggles jogging on or off.
The toggle is helpful during long returns across campus. Holding R2 provides more control while exploring an unfamiliar room where you may want to stop beside a small clue.
Resetting the Camera
Press R3 to place the camera behind Max. This is useful after rotating around a table, examining a crowded room or leaving a conversation with the camera facing the wrong direction.
Reset the camera before entering narrow spaces. An awkward angle can make it appear that Max is blocked when the actual route is slightly outside the current view.
How Interactions Work
Max interacts with the world through hotspots. Moving near a person or object causes one or more choices to appear around the reticle or interaction display.
The four face buttons correspond to four positions:
- Triangle selects the top option.
- Cross selects the bottom option.
- Square selects the left option.
- Circle selects the right option.
This arrangement allows several actions to remain visible at once. A person may offer separate options to speak, look, photograph or discuss a newly discovered subject.
Why an Interaction May Change Later
New actions can become available after Max:
- Overhears another conversation.
- Reads a message or social-media post.
- Examines a nearby object.
- Visits the same location in another timeline.
- Learns information from another character.
- Completes part of the current objective.
Return to important characters after learning something relevant. The game frequently rewards new knowledge with additional dialogue rather than a traditional quest marker.
Hotspot Ping
Press L2 to briefly highlight nearby interactive hotspots. This is especially useful in cluttered offices, bars, workshops and outdoor locations where important objects blend into the scenery.
Do not use the ping only when stuck. Activate it once when entering a new investigation area, then inspect the room naturally.
Viewing the Objective
Press D-Pad Up to display the current objective. The objective describes Max's immediate task but may not list every optional conversation, photograph or collectible available in the scene.
Dialogue Choice Controls
Dialogue choices use the same four-position face-button layout. Read the complete wording before pressing a button, especially when the selection is timed.
The direction on screen matches the physical location of the button:
- Top response: Triangle.
- Bottom response: Cross.
- Left response: Square.
- Right response: Circle.
Dynamic Dialogue Choices
Some conversations contain optional responses that can appear or change while another character is still speaking. Press R1 to toggle the dynamic-choice display when the feature is available.
These responses often depend on details Max discovered earlier. Explore before beginning an important conversation when possible; otherwise, the most informed option may never appear.
Skipping Dialogue and Cinematics
R1 can also skip dialogue or cinematics in applicable situations. Since the same shoulder button is used for dynamic dialogue, read the current on-screen prompt before pressing it repeatedly.
Skipping is best reserved for replaying a completed scene. Important clues can be delivered casually during conversations that initially appear unrelated to the main mystery.
Shift Power
Press L1 at a valid tear or shifting point to move Max between the Living and Dead timelines.
The two timelines occupy the same physical location but contain different people, objects, routes and emotional circumstances. A closed doorway in one reality may be open in the other, while an object required for a puzzle may exist on only one side.
When Can Max Shift?
Max cannot change realities anywhere she wants. She must normally stand near a valid shifting point indicated by the visual effect between timelines.
Use Pulse before shifting when other people are nearby. It allows you to understand what is happening on the opposite side and helps prevent Max from suddenly appearing in front of someone.
Practical Uses for Shift
- Bypass an obstruction that exists in only one timeline.
- Speak to a person who is absent from the current reality.
- Collect a timeline-specific Polaroid.
- Investigate two versions of the same room.
- Move behind a locked door through the alternate world.
- Learn information in one reality and use it in the other.
- Change the emotional context of a conversation.
Pulse Power
Press R1 to use Pulse. Pulse lets Max perceive people, objects and conversations in the other timeline without physically moving there.
The ability is useful for observation and planning. A faint outline can reveal whether someone stands beside the corresponding location, while audio lets Max overhear information across the divide.
Use Pulse Before Every Important Shift
Before pressing L1, check the destination with R1. This avoids appearing beside a character who could notice Max or entering a reality before hearing a useful conversation.
Eavesdropping Across Timelines
Pulse can reveal discussions that Max cannot hear normally. Stay near the outlined speakers long enough for the complete exchange to finish.
Leaving early may prevent a new dialogue topic or investigation option from becoming available.
Pulse as a Puzzle Tool
When a puzzle appears incomplete, compare both timelines without immediately shifting. Pulse may reveal:
- The missing location of an object.
- A person blocking or opening a route.
- An environmental difference.
- A conversation containing a password or clue.
- A safe place to cross realities.
Entanglement
Press L1 and R1 together when Entanglement becomes available and the game displays the appropriate prompt.
Entanglement is a later supernatural interaction connected to the relationship between the two timelines. It is contextual rather than a power that can be activated freely during ordinary exploration.
Watch for the combined-button prompt. Pressing only Shift or Pulse may not progress an encounter requiring both powers.
Opening the Player Menu
Press the Touch Pad to open Max's player menu. It contains her journal, phone, collected information and other story records.
Use L1 and R1 to move between major tabs. Navigate individual pages with the D-Pad or right stick, then press Cross to select an entry.
Why the Player Menu Matters
The menu contains more than collectible records. It preserves details that can clarify motives and relationships:
- Max's journal entries.
- Text-message conversations.
- Social-media posts.
- Character updates.
- Collected photographs and objects.
- Information connected to current events.
Check the menu after major scenes. New entries can provide Max's private interpretation of a choice even when the external consequences have not yet appeared.
Using Max's Phone
Open the player menu and choose the phone tab. Press L2 or R2 to switch between apps.
Use the D-Pad to navigate inside an app, Cross to select and the right stick to scroll through longer feeds or conversations.
Phone Apps
The phone includes multiple sources of information, including text messages and social-media feeds. These can reveal:
- Changes in relationships after a choice.
- Events occurring away from Max.
- Background information about Caledon students and staff.
- New conversational topics.
- Small jokes, conflicts and personal details.
Read New Messages Before Ending a Scene
A text received during exploration may affect how you interpret the next conversation. Open the phone when a notification appears rather than waiting until the end of the chapter.
Check Both Timelines' Social Context
The realities differ in more than physical layout. Messages, attitudes and relationships may also have changed. Compare what people say online with how they behave in person.
Photography Controls
Photography is part of Max's identity and appears throughout Double Exposure as both an optional activity and a story mechanic.
Once the camera interface is active:
- Use the right stick to rotate the view.
- Press R1 to zoom in.
- Press L1 to zoom out.
- Press L2 to re-pose the subject or hide interface elements where available.
- Press R2 to take the photograph.
- Press Circle to discard it.
- Press Cross to confirm it.
Double Exposure Photography
Press R1 when the Double Exposure option is available to blend or compare photographic elements. The command can be contextual, so follow the labels shown in the active photography interface.
Framing Snapshot Opportunities
Optional Snapshot locations usually provide a clear photography prompt. Before pressing the shutter:
- Rotate the camera until the subject is unobstructed.
- Adjust the zoom slowly.
- Try the available pose.
- Hide the interface for a cleaner preview.
- Check the edges of the composition.
The confirmed image may appear in Max's collection and can be connected to achievements or trophies.
Object Inspection Controls
Some clues and personal objects enter a dedicated inspection view.
Use the right stick to rotate the object, Triangle to reset its position, L1 to zoom in, R1 to zoom out, Cross to read or interact and Circle to exit.
Rotate Every Important Object
Do not look only at the front. Turn the object completely and inspect:
- The underside.
- The rear panel.
- Labels and inscriptions.
- Attached notes.
- Photographs hidden behind a flap.
- Areas that trigger a separate interaction prompt.
A clue may not register until Max focuses on the correct side and presses the interaction button.
Use Zoom for Small Text
Press L1 to move closer when writing is difficult to read. The UI settings also allow the game's general text size and font presentation to be adjusted.
How Saving Works
Life is Strange: Double Exposure uses automatic saving. There is no ordinary manual-save command in the pause menu.
Avoid closing the game while the save indicator is active. Leaving in the middle of a scene may return you to the beginning of that sequence, although choices completed in earlier saved scenes remain recorded.
Replaying Completed Scenes
Chapter Select allows completed scenes to be revisited in two different ways:
- Replay temporarily: Experience alternative dialogue or collect missed content without replacing the active story state.
- Restart permanently from that scene: Continue the story with new choices from that point onward.
Use temporary replay for trophies and experimentation. Use a separate save slot before permanently replacing a long chain of decisions.
How to Remap the Controls
- Open the pause menu.
- Select Settings.
- Open the Gameplay tab.
- Choose Controller Configuration.
- Use L2 and R2 to move between control categories.
- Select the action you want to change.
- Press the replacement button.
- Check for conflicts.
- Apply the new configuration.
The available categories include Movement, Interact, General, Power, Menu, Photography and Object Inspect.
Recommended Remapping Advice
Keep Shift and Pulse on Separate Shoulders
The default L1 and R1 arrangement is easy to remember and makes the combined Entanglement input intuitive.
Keep Dialogue Choices on the Face Buttons
The physical button locations match the visual positions on screen. Moving them elsewhere can make timed choices more confusing.
Keep Run on R2
Running is frequently used during exploration, while R2 is mostly free outside photography. The trigger is comfortable to hold during longer routes.
Use Run Toggle for Reduced Hand Strain
Pressing L3 lets Max continue jogging without sustained trigger pressure.
Do Not Place Skip Beside Confirm
An accidental skip can remove dialogue containing investigation details. Keep the commands physically distinct.
Accessibility and UI Settings
Double Exposure includes extensive options that can be changed from the main menu or while playing.
Useful settings include:
- Text language.
- Alternative font styles.
- Adjustable text size.
- Dialogue subtitles.
- Closed captions.
- Speaker names.
- Subtitle backgrounds.
- Subtitle colors.
- Background opacity.
- Longer decision timers.
- Camera assistance.
- Reduced camera shake.
- Hotspot and interaction assistance.
- Content and sensory warnings.
Recommended Subtitle Setup
Enable dialogue subtitles, closed captions and speaker names. Add a background when white text becomes difficult to read against snowy Caledon scenery.
Increase Choice Time
Longer decision timers provide more time to understand tone and consequences without removing the need to make a choice.
Use Camera Assistance
Camera assistance can reduce the need for constant right-stick control. This is particularly useful for players who prefer to focus on dialogue and exploration.
Frequently Asked Questions
What are the default PlayStation controls?
Move with the left stick, turn the camera with the right stick, hold R2 to run, press L3 to toggle running, use the face buttons for interactions, press L1 to Shift, R1 to Pulse and the Touch Pad to open Max's player menu.
How do you run?
Hold R2 to jog temporarily or press L3 to toggle jogging on and off.
How do you reset the camera?
Press R3 to reposition it behind Max.
How do you interact with an object?
Approach the hotspot and press the face button corresponding to the displayed interaction's position.
How do dialogue choices work?
Triangle selects the top option, Cross the bottom, Square the left and Circle the right.
What are dynamic dialogue choices?
They are optional or changing responses influenced by the current conversation and information Max has discovered. Press R1 to toggle them when available.
How do you Shift timelines?
Stand near a valid shifting point and press L1.
How do you use Pulse?
Press R1 to perceive objects, people and conversations in the other timeline.
What does Entanglement use?
Press L1 and R1 together when the combined power prompt appears.
Why can Max not Shift?
She may not be standing near a valid tear, the story may temporarily restrict the power or another interaction must be completed first.
How do you find nearby interactions?
Press L2 to activate Hotspot Ping.
How do you view the current objective?
Press D-Pad Up.
How do you open Max's phone?
Press the Touch Pad to open the player menu, then select the phone tab.
How do you switch phone apps?
Use L2 and R2 while the phone tab is active.
How do you take a photo?
Enter the photography prompt, frame the subject with the right stick and zoom controls, then press R2.
How do you confirm a photo?
Press Cross. Press Circle to discard it instead.
How do you rotate an inspected object?
Use the right stick. Press Triangle to reset its orientation.
Can the controller buttons be changed?
Yes. Open Settings, Gameplay and Controller Configuration to rebind individual actions.
Does the game have manual saving?
No. Progress is recorded through autosaves.
Can completed scenes be replayed?
Yes. You can replay them temporarily without changing the story or restart permanently from that scene.
Can subtitles be customized?
Yes. Text size, font, colors, background, opacity, closed captions and speaker names can be adjusted.
Is there an option for longer dialogue choices?
Yes. The accessibility menu includes an option to extend decision timers.
What is the most important control to remember?
Use Pulse before Shift. It lets Max inspect the destination and hear useful information before crossing timelines.
Final Control Advice
Life is Strange: Double Exposure becomes easier once you think of every button according to the active mode. During exploration, use L2 to find hotspots. During dialogue, follow the physical positions of the face buttons. During investigations, use R1 to examine the other timeline before committing to L1.
Check Max's phone regularly, rotate every important object and slow down when a photography prompt appears. The game rarely demands fast reflexes, but it continually rewards players who notice that an old location has gained a new interaction.
Continue with our Life is Strange: Double Exposure Tips and Tricks Guide for timeline puzzles, choices, Polaroids, Snapshots, phone clues, accessibility options and spoiler-light investigation advice.
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