2XKO uses a modern fighting-game control scheme built around clarity, speed, and team-based decision making. Instead of long motion inputs, most actions are mapped directly to buttons, letting players focus on spacing, timing, and assist synergy rather than execution barriers.
The game supports full controller remapping, but the default layout is designed to feel immediately familiar to players coming from traditional tag fighters while still being approachable for newcomers.
2XKO Default Controls
| Action | Button |
|---|---|
| Move | Left Stick |
| Dash | R1 |
| Light Attack | Square |
| Medium Attack | Triangle |
| Heavy Attack | Circle |
| Special 1 | L2 |
| Special 2 | R2 |
| Team / Assist | X |
| Throw | Context Button (Assignable) |
| Parry | L1 |
| Break (Combo Breaker) | Assignable |
| Ultimate | Assignable |
| Taunt | R3 |
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